Tuesday, May 1, 2012

Module 4: Disruptive Technology


Have you ever been traveling on the highway and your GPS is taking you for a true journey call lost?  In the virtual world, lost does not exist.  Second Life is define a virtual world and users build and shape the world by developing their own activities, games, and adventures (Rosedale, 2008).   In business education, Second Life can allow business students to reflect their cultural diversity in American Society as a whole to create a work environment for student to utilize work from real world.

In Second Life, you can become a virtual Donald Trump, buying up land, developing it, and then turning around and selling it on the market (Ocampo, 2004).  The virtual world is cheap because you can purchase beachfront land at $550 an acre.  However, there are others investor in this market because risk can be thought of possibility of incurring a loss in the virtual world.    The business student can compare and contrast the various types of risk in the stock market which you can encounter millionaire like  Anshe Chung who  has apparently become the first millionaire in the virtual land (Hof, 2006).  The virtual world has Linden dollars which can be converted into real cash in the Second life businesses.  The Linden dollars can be converted in to shopping malls and stock markets.

Dr. David Thornburg stated that second life is called disruptive technology “when it is replaced by an established functional technology” such as a computer chips replacing a vacuum tubes (Education, 2010).  Second life was a disruptive technology by allowing real world exchanging in the virtual world.  Hof, the virtual world millionaire from business week, describes his avatar (Anche Chung) as the woman who could take a risk and purchase malls and purchase stocks by socially demanding her power to take a risk an win in the virtual world (Hof, 2006)

  The emerging life of the virtual world became disruptive in 2007.  When everybody wanted a Wii, purchasing a Wii in my family created this world of playing tennis or dancing with the stars.  In this world, you have a weight lost scale and a mileage tracker. However, replacing brick and mortar of the “Y” have no competition because actual events feel better than virtual.

References


Education, L. (Director). (2010). Disruptive Technology [Motion Picture].

Hof, R. (2006, November 26). Second Life First Millionaire. Retrieved April 29, 2012, from Bloomberg Business Week: http://www.businessweek.com/the_thread/techbeat/archives/2006/11/second_lifes_fi.html

Ocampo, J. (2004, June 15). Game Stop. Retrieved April 29, 2012, from Second Life Verison 1.4 Impression: http://www.gamespot.com/second-life/previews/second-life-version-14-impressions-6100685/

Rosedale, P. (2008, May). TED On Ideas Worth Spreading. Retrieved 4 29, 2012, from Philip Rosedale: http://www.gamespot.com/second-life/previews/second-life-version-14-impressions-6100685/




3 comments:

  1. Carolyn,

    I hoped to conquer the weight monster with a December purchase of a Wii (Zumba). Regrettably, it's only been used 3 times since then. Hopefully, Summer break will bring about a change.

    Sonja

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  2. Hi Sonja, I have many closet activities but the Wii is different. I am like you busy, busy with classes and Waldenu. However, Zumba is great but I cannot hangout with the sliding over the floor because of bad knees. I broke my leg in two places about 7 years ago. Thank God for robotic surgery. Is robotic surgery disruptive technology?

    Carolyn

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  3. Carolyn,
    You created a very interesting post! Your business class suggestion is a great use of the technology. What an area to try to learn how to be an entrepreneur.
    Bill

    ReplyDelete